A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…Maybe RNG saw fit to grant you a halberd beam, but you never encountered a complementary weapon. The text for this event varies, and could be any of the following: The charts indicate this was the location of a small skirmish over a military facility on a nearby moon. Each has its own style and areas of focus. A modification which focuses on rebalancing FTL weapons. (10) 1x Halberd 1x Glaive (CHEEKY SWIPE) (12) 2x Glaive I also marked how much Zoltan shield damage they do in parenthesis. The goal is to deliver the data to the Federation Fleet, which is waiting a long distance away. GOALS All weapons in the game have to be viable;. Pike Beam; Halberd Beam; Hull Beam; Heavy Crystal I; Breach Bomb II; Small Bomb; Charge Laser II; FTL B Tier List (2023) The B Tier is for weapons that are not as powerful as the others but can still be useful in certain situations. BEAM_2 Title Halberd Beam Short title Halberd Beam Description Slow but reliably powerful standard beam weapon. The other went to cloaking. The Halberd Beam is a pretty fantastic weapon to start with, dealing some serious damage to whatever it hits, almost capable of one-shotting a smaller ship. Hermes is a bit unwieldy to incorporate into most loadouts, but it has basically the same cooldown as the Artemis, and trades one additional damage for costing one two additional power - still enough to take out any subsystem, 2 shields, or 1-2 weapons with a single shot. There are also distress signals that may come from different systems. But the Type A gets a Halberd beam which will immediately cut through any sector 1 and most sector 2 shields. It doesn't. These collisions can be accidental or planned (example). ) Not all that used to using the pike beam against the Flagship, I typically go for all laser set ups instead in order to kill crew more efficiently in the first two phases. They can be modified to take on properties of different weapons, such as lockdown or fire. 56 votes, 47 comments. Small Bomb; Breach Bomb I;. 함포 빔 (Artillery Beam / 오스프리, 니소스 전용 함포) [12] 오스프리, 니소스의 함포로, 함포실에 전력이 공급되면 자동으로 충전하고 발사한다. nothing alone beats a flak 2 for shield busting, pair it with a halberd and you are set for the game. Hacking costs 80 to buy, another 35 for lvl 2, and another 60 for lvl 3. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. #9. Damage per room: 2 Power. For example, adding a Flak 1 gives a game-winning setup for only 4 weapons power. Its the 3rd time in a row that i got the halberd beam from boarding. Ion mk2, anti-bio beam, fire beam, fire bomb. Zoltan A Overall Ranking: 3/28 Strengths: Zoltan Shield, Halberd Beam Weaknesses: Low Reactor Power. These weapons are ranked based on Damage, Swiftness, and Versatility. But really, any laser weapon that you can point at the enemy ship will work reasonably well. I don't think it is worth subbing the ion 1 for it, many times I end up carrying 3 ion 1's till last boss, on hard. With one shield active, it will do 2 damage per room, because 3-1=2. Press question mark to learn the rest of the keyboard shortcuts. These weapons can have modules assigned and removed at no extra cost (beyond the initial purchase cost of both) during Storage Checks. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Charge time: 17 seconds 4. Once 2-shield enemies are showing up the halberd beam needs help. 74K subscribers in the ftlgame community. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Friendly slaver. Shield recharge speed varies from ship to ship. " "The Zoltan's advanced shields technology give this ship an edge during each battle. I decided that as good as the Halberd is, it's still just a little premature right now, I already have a good beam and can't really afford more weapons system power, and the re-loader does make my fast weapons able to strike first significantly often (faster than a Burst 2. With 2 shields active, it will do 1 damage per room, because 3-2=1. Get shields down, and it can do 8 - occasionally 10 - can't miss damage. Despite only getting 1715 scrap and having some awful sector layouts, it was completely trivial. Ensign;. , halberd beam costs 3 energy for 1 shield piercing and/or 2 system damage, and pike beam costs 2 energy for 1 system damage to several rooms. Heavy Laser 2 can slam 4 damage on a system and has good chance for either fire or breach. 74K subscribers in the ftlgame community. Sit down Burst II and Flak, you're good but not the king. 73K subscribers in the ftlgame community. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Sure, they do a lot of damage, but you have to get the shields down first. Modular Weapons(tm) are a type of weapon manufactured by Hektar Industries(tm). Halberd beam correctly best beam, and then mini beam can do 4 damage with 1 power, absolutely fantastic weapon. First of all, the Halberd Beam is the only beam weapon worth keeping. Although it may look like a pile of junk loosely held together, this well designed ship relies on drones and ion weaponry. (I also feel like the increased enemy evasion on Hard and the availability of Hacking tends to make ion a bit weaker in general. Excellent weapon, as long as you can tear down shields. Shout out to the vanilla burst laser 2 x4. At times this can cause just as much disruption (like pulling the enemy pilot) as hitting multiple systems with a beam might've caused. "Friendly" objects cannot collide; for example, you cannot accidentally shoot down your own drones. A Halberd Beam can do 10 damage for 3 power on certain ships, with much faster recharge. Halberd Beam Short title Halberd Beam Description Slow but reliably powerful standard beam weapon. The damage is very unfocused, but the Pike inflicts so much that it's awesome regardless. Bought it a year or two ago and didn't really get it, started playing again a couple of weeks ago and have been completely engrossed with it since. EDIT: Also, Heavy Laser 2 has a big advantage in charging much quicker, 13s vs 16-17s. They can be bought at stores or rewarded from events. There are a total of 40 weapons ranked in this tier list. Starts with the Zoltan Supershield Augment. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Free scrap with resources (Lanius) Friendly ship out of fuel. Once shields are down, beam drones (dealing 1-2 damage every few seconds) are one of the fastest and most devastating weapons in the game. Against Zoltan Shields, use precise beam placement and timing to help disable weapons. Glaive Beam is super powerful but a glass cannon, and needs a lot of support and strong defense. It delivers 8 damage from one weapon slot at affordable power and time usage. There are mathematical solutions to problems like this. #10. 업그레이드가 덜된 초반이든, 무장이 그럭저럭 갖춰진 후반에서든 얻게 된다면 일단 장착하고 보는 FTL의 최고의 무기. That's one of the thing that makes halberd beam one of the best weapons in the game and why, as stated elsewhere, the Zoltan A is one of the strongest ship in the. 1) Four shots for 4 shields is unreliable and statistically unwise since the flagship dodge is about 1/4 so mathematically he should get hit by only 3. (Halberd Beam) 전력 소비. In general the Halberd is better. You come across a Lanius ship in the process of absorbing a Rebel automated scout. The Halberd deals typically eight unmissable damage at reasonable speed and power usage. Each laser shot temporarily removes a shield layer. The Heavy Laser Mk1 beats it (once shields are down) and is available to everyone. I'm going with Halberd Beam. The only time that the BL3 is useful is when you need something, anything to give you better shield penetrating power and it's the only thing available. I learned a lot by watching and reading about other people's strategies, so I wanted to share my own. 16 votes, 23 comments. 111 votes, 50 comments. There. Combat Drones are pretty much always better. 8 tiles diagonally) 5. I'm wondering how to make these work. You can hit 5 rooms by aligning the beam along the border between the rooms such that it hits the room on each side, but I don't think you can get 6 so unless that one extra room hit is enough to kill it you're better off hitting some key systems (eg. That's a myth. Similar to the other FTL best weapons in S tier this is an efficient weapon requiring 3 power in total for 2 damage. Showing 1 - 10 of 10 comments. L. . Your Halberd Beam only does 2 damage per room to a ship with 1 shield. the DSR 1 sniper rifle, which fires 12,7mm (0. the Burst II, Flak II and Halberd Beam. Your ship can have only up to three augmentations, and the cargo storage cannot hold any of them. There are a total of 40 weapons ranked in this tier list. Other than that, they're amazing. Chain Ion is too slow to be good. Power required to run the Cloaking System could be acquired by either powering down non-critical Systems like Medbay or Shield, or by hiring/rescuing Zoltan crews. halberd beam is good, aim it right and you can do some great damage. The Burst Laser mk2 is great. You now have an enemy armed only with a burst laser 2. ↑ When combined with the Radiation module, the weapon regains its hull damage but loses the hullbust, the crew damage is: base crew damage+radiation module damage (45 for laser, 90 for beam, 135 for missile, 60 for ion) ↑ When combined with the Radiation module, the benefits are applied after. Faster Than Light (FTL) is a popular rogue-like space simulation game where players control a spacecraft and crew as they traverse a hostile galaxy. i was loving starter weps + max shield and halberd beam, i just needed a better attack drone (or a way to get from 1st fight to the repair next to the base without. Can I use this beat the final boss? Or does it requirement of 6 power make them useless?Flak 1 & BL2 are guaranteed buys. Date Posted: Jun 8, 2014 @ 9:22am. 50cal) bullets. Even the Defense Drone I goes a long way to keep missiles off your tail. Image credit: FTL Wiki. The halberd beam is a very strong weapon and naturally works great with the Zoltan shield. The fires quickly get out of control. Artemis, Breach II, Ion Honorable mention: Hermes. A tier list is, quite simply, a list of all of the weapons in a specific game ranked from best to worst. Probably the best beam for any given situation in the game given the damage to power and cooldown ratio. Halberd is definitely the better choice in the long term, but it also requires an extra power bar to get it going. But I'm certain I could take down a high dodge + high shield enemy faster powering a burst laser mk2 instead. . 96a-RC10] The Star Federation v0. With some other setups I do indeed prefer to hack piloting since MC can't. Sure, they do a lot of damage, but you have to get the shields down first. The beam is fast, and takes a nice big slice even when the enemy's shields are only at zero for a moment. Last edited by Cryten; Oct 22, 2012 @ 5:53am #5. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. For example, a 2-damage Halberd Beam can deal 1 damage (per room) through 1 shield layer. But strongest is probably flak 2 x2 + glaive beam x2 pre-igniter Sven maneuver. Anti-Bio beam isn't recommended for general purposes, but has some niche uses. Per page: 15 30 50. Discussions Rules and GuidelinesDidn't sell the bio beam, because now weapons to 5 and can use the Halberd + Anti-Bio together with shields hacking, and did start to get quite a few crew kills that way. Anti-Bio beam isn't recommended for general purposes, but has some niche uses. The Mini-Beam is highly underrated: it's the second best weapon in the game after the Halberd, actually an even better ratio of damage-per-power-second, the absolute best in the game by that metric. "Learn from the Zoltan, sometimes diplomacy works. 2. 109 votes, 13 comments. She is supposed to be a joke enemy that cannot effectively harm the player due to using all-beam weapons and drones (although she does occasionally use different, equally harmless weapon loadouts on subsequent. Lanius A, almost entire ship depresurizes. Good if you start with it (Zoltan B) but you'll need to replace it, as it just can't deal enough system damage to warrant 2 power. Don't use Hull Beam. I caution you, however- FTL is a roguelike, and part of the fun of that type of game is figuring out and winning against games. 3 missles caused fires in hacking, piloting, and weapons. Regarding mini beam: the mini beam is incredibly strong— I almost always keep it the whole game, unless I maybe snag a halberd beam instead. Example: The 2nd version of the Stealth Crusier with halberd beam, pegasus/artemis missile and burst laser II is the best, because. You come across a Lanius ship in the process of absorbing a Rebel automated scout. Flak 1 x2 + halberd beam is probably the universal " I don't have hacking" carry. To be more precise, Halberd Beam and Glaive Beam respectively pierce 1 and 2 shields BUT will only do 1 damage to each room. Charge Ion: The best Ion-weapon in the game. 73K subscribers in the ftlgame community. If you scare off the Lanius you could probably make use of it. And if it's a free drone that's always more reason to use it. Honestly, I think that game developers should learn to try to avoid designing games like this. Halberd beam does 2 damage,. g. . Upon arrival, you are immediately surrounded by chaos: a planet's Anti-Ship Battery is firing on a number of Lanius ships; one of the combat ships mistakenly believes your ship has arrived to assist the planetary defenses. With random events, enemy encounters, and multiple gameplay paths, no two playthroughs are ever the same. Pike Beam is a very good early weapon but becomes much less useful later in the game. I suppose with hacking, you don't need anything else. For the cost of 1 extra power, you get 1 more damage per room, or you can penetrate 1 layer of shields, both of which are awesome. A tier list is, quite simply, a list of all of the weapons in a specific game ranked from best to worst. Each laser shot temporarily removes a shield layer. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. FTL: Faster Than Light Wiki is a FANDOM Games Community. Next store: tough choice, a Halberd on sale!, or Automated Re-loader. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. " To earn this achievement, your cloak must start before you do any hull damage; and you must stay cloaked until the battle is over and the after-battle text pops up. Either a 2+ damage beam weapon or laser that fires more than one laser will be needed to compensate for the difficulty of wearing down all four layers of shielding. FTL: Faster Than Light > General Discussions > Topic Details. It has a fast charge time, requires only 2 energy and does 1 damage. He is a friendly but mysterious merchant that can give you scrap for resources and sell you equipment, which can sometimes be extremely rare equipment. Glaive Beam: Not as safe and easy to set up as the Halberd, but accomplishes the same effect and then some, especially with hacking. Use hacking 3 to drop shields and mind control to distract pilot. With hacking, the starting weapons can be kept for the whole game. I'm wondering how to make these work. So buy: 1) Flak 1 = BL2 > BL1 > Charge Laser > Hull laser 1 = Chain laser = flak 2. Halberd beams CAN pierce 1 shield layer, but still you are depending on the enemy not dodging a single flak blast. Leah (also known as The Beam Master) the is a recurring character in FTL Multiverse, and the player’s self-proclaimed “rival”. 한국어 패치에서는 빔 주포로. It may have the same length as the halberd beam and deal three damage instead of two, but it requires half your maximum. playing with the Zoltan ship with 2 beam weapons, and a missle launcher, ran outta missles and a single automated ship beat me because my (halbert?). The other went to cloaking. There were still 1 or or 2 rare times that pike did more due to weird ship layouts. This is a list of useful guides regarding FTL. - Mini Beam - you can't even buy this. Sure, they do a lot of damage, but you have to get the shields down first. Oct 23, 2012 @ 5:08pm Originally posted by Cryten:. Most people know about certain weapons that specialize in different areas that make them memorable. All other beam weapons are ineffective against any shields. Example : Enemy has 1 shield. But as soon as you get a real targetable beam or any other set of workable weapons, I find the artillery often stays powered off for the rest of the game. Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio Beam; Bombs. Glaive Beam is super powerful but a glass cannon, and needs a lot of support and strong defense. Fuck. But I'm certain I could take down a high dodge + high shield enemy faster powering a burst laser mk2 instead. I'm wondering how to make these work. Advertisement Coins. eventually i couldnt control. 71K subscribers in the ftlgame community. All laser shots deplete a single shield layer, but some (Heavy or Hull) can do additional damage when shields. I NEVER got any weapons as loot either. glaive. i suppose you could argue that selling. The Ion Bomb ions four power bars for a little longer than its recharge time. The ship basically can't touch me at this point. The civilian messages you, "Help! The metal monsters are coming to melt down our ship!" Strangely, no active weapon signatures are detected. Other combinations just seem so subpar and not worth it. A reasonable amount of crew. #9. Enter the fight with fully upgraded engines, at least 6 shields (3 layers), level 3 piloting system, a teleporter and a decent boarding crew. FTL: Faster Than Light > General Discussions > Topic Details. While it didn't matter so much with Zoltan B, the faster hull beam cooldown is still a nice bonus. Open menu Open navigation Go to Reddit Home. TIER B: These ships are good out of the hangar but usually have some drawbacks. That will make for a long fight and increase your chances of hull damage and the enemy hitting critical systems. FTL: Faster Than Light. Doesn't take as much power or as long to charge as the Glaive. 25. With. . Due to the higher damage, the Halberd Beam can penetrate 1 bar of shields, but no more than that. Faster Than Light (FTL) is a popular rogue-like space simulation game where players control a spacecraft and crew as they traverse a hostile galaxy. just got a second Halberd beam first move in sector 2. Hull Beam. ago. next Beams Anti-Bio-Beam , because it lose its effectivenessin the higher sectors Fire Beam , as with the Anti-Bio-Beam ,but fire Mini Beam , 1 energy and fast Hull Beam , the best Hull weapon in FTL Pike Beam , it is so long Halberd Beam , it can past one shield Glave Beam , strong past 2 shields Vindicator , because it is the total annihilation The game itself tells you this: Note: Beam damage is reduced by one for every shield it passes through, which allows for partial shield piercing. On lower difficulties, he. Halberd Beam: Everybody knows the Halberd has a great balance of power and cost. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. 72K subscribers in the ftlgame community. Ruinae Retroque Rursus. FTL: Faster Than Light is a space role-playing game with roguelike elements developed by Subset Games. They appear on page 5. Sure, they do a lot of damage, but you have to get the shields down first. If I've already got 2 Halberd Beams and Dual Lasers/Artemis/Leto, then Burst II is almost useless in that setup. Crowrevell's ships guide distills each ship to a brief summary, presenting strategy in the context of the ship's weaknesses and strengths. Was at the end of a Hard Mode Run when I decided to trade out my Pike Beam for a Hull Beam. Make sure it's something you have acheived, at least once. Glaive Beam is awesome because it causes more damage than any other weapon in the game with one fire, but while it seams like just one single power, the difference between a 3 power and 4 power weapon is. Sectors are determined randomly, but there is a 48% chance for a sector to be. 2) Halberd > hull > pike = heavy laser 2. Glaive Beam does 3 damage, so you would need a minimum of 3 shields to avoid taking damage from it. Given the slot-limited design of the. Like everything in FTL, it depends. FTL: Faster Than Light > General Discussions > Topic Details. They could knock out the enemy shields and allow me to cut apart the defenseless ship. This event can occur only once per sector. You can do a possible 2 damage to each room the beam hits with both beams while it has 1 shield up. My though are to keep dual laser because it is low power and chain ion for shield breaking however what I am not sure is beams or even if to keep breach 1. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. Tooltip Beam weapon, 2 damage per room. FTL: Faster Than Light > General Discussions > Topic Details. Purchasing Cloaking would help your survival during early-game, as Leto Missiles combining with Halberd Beam would be sufficient for defeating most easier opponents. It does 1 damage to a ship with 2 shields. For the cost of 1 extra power, you get 1 more damage per room, or you can penetrate 1 layer of shields, both of which are awesome. I'm wondering how to make these work. My slug died when a boarding drone went into the same room that was being hacked. I hit every store in the game and NEVER got ANY weapons to buy. FTL was in a generous mood for this run. The game itself tells you this: Note: Beam damage is reduced by one for every shield it passes through, which allows for partial shield piercing. Halberd beam will cut through one shield. 56 votes, 47 comments. 74K subscribers in the ftlgame community. but halberd and glaive beams who respectively deal 2 and 3 damages per room can pierce 1 or up to 2 shields though with reduced damage. Thanks to Alcom Isst for compiling the list. Hermes is a bit unwieldy to incorporate into most loadouts, but it has basically the same cooldown as the Artemis, and trades one additional damage for costing one two additional power - still enough to take out any subsystem, 2 shields, or 1-2 weapons with a single shot. 6 power runs are pretty situational but it still happens. Then once the beam breaks the shields, the Chain Laser mops up faster. This is sector 2 Uncharted Nebula on easy…On the lanius B with 2 health rn lol, i now have flak 1, flak 2, adv flak and a halberd beam but the boss is kicking my ass. Bird of Prey is a Ship Achievement for the Stealth Cruiser. Halberd Beam: length 80 -> 45. Not only are you doing 4 damage to one system, but you have a 76% chance of causing either a fire or a breach (or both). Lasers can only be shot down by Mark II Defense Drones. just got a second Halberd beam first move in sector 2. Lanius absorbing automated scout. Pike Beam is a very good early weapon but becomes much less useful later in the game. But if you find a beam drone combo in sector 1 and no shield, might as well restart (or lose 75 worth of damage to be. A guaranteed breach and 3 system damage along with sheild ignorance for only 2 power seems pretty. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Boarding coupled with either Mind Control or Hacking or both can be extremely effective. Catch me live every weekday from 1. while the torus would be better with 2 burst 2s, and 1 burst 3, since you still have the max of 8 bars on weapons, despite less slots. BL3 is one of the worst weapons in the game. Every time you jump, or if you have run out of fuel, there is a chance for a battle, interaction with locals of the sector, or for nothing to happen. Weapon shots can collide with each other, or with asteroids, drones, and hacking drones. To see the stats of the unique crew Sylvan, click here. Combat positions! Fight a Lanius. Lanius empty beacon. Augmentations (also known as augments) are items that provide benefits to your ship. There’s a rare ship or two where it does 6. A glaive beam can do 15 for the same power and recharge time, just about. Pike Beam: Takes huge sweeps across enemy hulls. So I'd suggest hacking and cloaking, 4 shields and at least 4 engines. All laser shots deplete a single shield layer, but some (Heavy. The Pike. Glad to know they had the dedication to bring. Ion while not the best opens up fun options. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. It mostly doesn't matter on what combination of the two I use. Halberd Beam. Halberd > Mini > Hull in my personal opinion. Some beams (Halberd and Glaive) do more than one damage, which means they can pierce a shield level and still do reduced damage (e. The double-damage-on-empty-rooms feature will not be consistently useful against random ships though. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Drones are certainly an option; I like having another energy weapon as a mainstay because they don't cost ammo or parts. Can I use this beat the final boss? Or does it requirement of 6 power make them useless?They generally did the same damage but hull beam often did 1 more. Nice, I was trying to think what the. For weaponry, it begins with a very strong endgame weapon in the Glaive Beam, the rare beam weapon that does 3 damage per room hit at a cost of four weapon power. The only non-situational weapon really is Advanced Flak. The Beam Drone is win-more; if you can keep the enemy shields down, you can win by any method. FTL: Faster Than Light > General Discussions >. For the tables of all weapons, see Weapons (tables). Then my own shields to layer 3 better late than never. The Zoltan shield is excellent and will mitigate quite a bit of of damage. "Slow but reliably powerful standard beam weapon. There have been lots of threads recently talking about tips. My favorite layout is Zoltan A with two ion bombs and two halberd beams. Massive amounts of flak is also fun. I've been playing this game since 2014. I'm on Stealth A. Unless the beam path was curved/bent, you simply can't hit more than 4 rooms. I'm wondering how to make these work. Shield recharge speed varies from ship to ship. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Beams and ASB shots do not collide with anything. FTL: Faster Than Light. By Thomas Thomas Last updated 30 Jan 2022. If you get it for free, it's a decent. Premium Powerups Explore. "I didn't think the Zoltans would ever show up. Glaive is slow as shit but it's horrifically powerful when it hits. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Learning how to use beam weapons effectively can be a great way to tackle the higher difficulties of FTL and the Halberd Beam will want to be a regular of your arsenal when you come across it in your adventures. View source. Надеюсь руководство будет вам полезно во время ваших приключений в FTL: Faster Than Light. Anyway, the Halberd Beam does suffer from a decent portion of the Pike Beam's problems, but the bump in damage helps a lot. This is a list of useful guides regarding FTL. By Thomas Thomas Last updated 30 Jan 2022. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. 72K subscribers in the ftlgame community. One of my favorite anti-flagship weapons setups is now dual Flak 1 + Halberd Beam. Halberd beam is my favorite weapon. CryptoFaster Than Light (FTL) Ship Tier List – FTL Best Ship Guide. For the system, see Weapon Control. You also have a good number of weaponry, each one with its advantages and disadvantages. ). The Leto is a weaker, but quicker firing version of the Artemis. Hacking costs 80 to buy, another 35 for lvl 2, and another 60 for lvl 3. The scrap you save from not having to buy a weapon for the first sector and a half is huge, and the halberd stays good throughout the whole run. Got into FTL about a month ago and already put in an unhealthy amount of time. Sure, they do a lot of damage, but you have to get the shields down first. -Glaive/Halberd Beam -Damage increased by ~10% all around -EMP component re-added-Ion Flooder -Range reduced from 800 -> 750 -Flux/shot 700 -> 880I'm going with Halberd Beam. Burst Laser I. FTL: Faster Than Light > General Discussions > Topic Details. I've got 4 shields and a 48% dodge. Everyone knows the holy trinity of purchasable weapons: Flak I, Burst Laser II and Halberd beam. Halberd beams CAN pierce 1 shield layer, but still you are depending on the enemy not. Hull. Holoshideim's. They are all worth having on any setup in all situations. Each level of a shield absorbs one level of power of a beam weapon. im playing on zoltan A with the halberd beam, ive been using the missle launcher and it def seems like a "destroy that thing right now" weapon. Posts: 126. When I first started playing FTL (so many years ago), I focused on achieving victory largely through hull damage/ship destruction, rather than crew kills, and I swiftly developed a loose mental ranking for beam weapons. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam. If you are using mixed weaponry though, the Halberd is better, because it's lower cooldown and lesser powerrequirement makes it play nicer with other weapons. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Halberd Beam charge time returned to 17 seconds (from 18). Double Combat I drones and double halberd beam with flak 1. You get stronger and stronger as you go on by buying and upgrading a mix of offensive and defensive systems. At the next store, I reworked my equipment loadout. Random events are initiated by jumping to another system. Each player ship can carry a maximum of eight crewmembers of various races, with an initial crew of between one and four members. I don't think it is worth subbing the ion 1 for it, many times I end up carrying 3 ion 1's till last boss, on hard. A Teleporter is a great addition to Stealth Ship A, but isn’t as good on Stealth Ship B because of the small Med-Bay. You power up your weapons, which quickly gets. On very rare ships, I have to choose between hitting. ) or with ion setups.